SCHWARM · TIEFSEE

The only way to escape the swarm is to almost die.

One button. Hold to rise, release to sink. That is everything you get.

Behind you are hundreds of piranhas. They do not tire, they do not

lose interest, and they do not give up. The bar in the corner shows

how much water is left between you and them. Every obstacle you touch

takes some of it away.

Here is the cruel part. Swimming carefully will not save you — it only

lets them close the gap. The one thing that buys back distance is

nearly dying: shave past a jellyfish close enough to feel it and the

swarm falls behind. Play it safe and they eat you slowly. Play it

scared and they eat you fast.

Eight zones lie below you. The reef is bright and almost friendly. It

does not stay that way. Past the kelp forest the light turns green,

then grey, then gone, and down where the seabed smokes there are

things that had to make their own light.

Once per dive the swarm commits. It stops following and starts hunting,

and no amount of swimming will shake it — only four near misses in a

row will.

• 41 CREATURES in a codex you fill by surviving them. The rarest

  jellyfish drift only in the deepest water, so you have to go there.

• 12 FISH to play as, each with its own shape and its own story.

• A DAILY DIVE — the same course for everyone, once a day.

• MUSIC THE GAME WRITES ITSELF, live in your browser, shifting key and

  tempo as the water gets darker. No two runs sound alike.

No engine. No asset packs. Code, art and music by one person.

How far down do you get?

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CONTROLS

Hold left mouse button, Spacebar, W or Arrow Up to swim upwards.

Release to glide back down. P pauses the game.

On mobile: tap and hold anywhere on the screen.

Updated 1 day ago
Published 3 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorRobinKodeon
GenreAction
TagsEndless Runner, ocean, Singleplayer
Average sessionA few minutes
LanguagesGerman, English
InputsKeyboard, Mouse, Xbox controller, Touchscreen
AccessibilityOne button
ContentNo generative AI was used

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